Thursday, March 28, 2013

Graphic Design

Last post, I mentioned that I had a couple alternate play options I'd offer playtesters. However, I tried the one method again, and it was still pretty awful, so I don't feel the need to waste anyone else's time. And the first method I still haven't tried I think will be best saved for a specific character mechanic. Anyway, the alternate method just made me happier with the game's current mechanics.

I've been working on the graphic design and putting the cards together—just waiting for art. The Encounters in the playtest are Land, Air, and Sea. The ones I have slated for the published version are the Meltwood Forest (seen in Kralls's back story), the Shadow Caves, and Glowmount.

Here are the artless samples.


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